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Big, Bad, Burly Blasters
By Angel Leigh McCoy
Attennnn-tion! Look alive, soldiers. We're not playing
Go Fish here. This is war. War, I say! And, I'm here to tell you
about the weapons and other playthings you'll be using to kill
those dirty sons o' bees you're fighting.
When you noobs first head out of the base, you won't get a choice
about what you carry. Your specialty determines your primary
weapon. Step up and find your class in the list below. Move with a
purpose, people!
In Conker: Live and
Reloaded, you have a rather sizeable arsenal at your
disposal. Your weapon selection is determined by your character's
class, so keep on reading to find out more about the types of
weapons each class can employ.
Grunt You grunts get a Sturm 21 as your
primary weapon. Three beautiful barrels blast three rounds in a
burst … until you switch over to awesome automatic. That's when the
real fun begins. Unload all 50 rounds in one long, luscious stream
of death.
As if that weren't enough to make even the toughest of the Tediz
melt, you also get a Hogster grenade launcher when you upgrade,
including a whole caboodle of smoke grenades. You'll be smokin',
all right!
Sneaker Carrying on a long tradition of
sneaks, you get only the stealthiest of weaponry. A nasty sword
(sabre) makes no noise when it slices and dices. Another quiet
weapon, the sticking-throwing dagger, is available when you
upgrade. These daggers serve as the perfect complement to those
disguise skills you learned in boot camp.

Look at me, ma! I'm
sneaking.
Long Ranger
For you folks who prefer to fight from a distance (you know who you
are), you get what's affectionately called a Widowmaker. It's a
sniper rifle, plain and simple. Its 7.68mm bullets have badass
depleted uranium tips for use against vehicles and heavy artillery.
You can use this baby from the standing, kneeling, and prone firing
positions.
When you upgrade, you get even better zooms. Upgraded, you also get
a Krotch .45 handgun as well as a lesson in self-healing—for those
times when someone actually manages to sneak up close to you and do
you some hurting.
Demolisher Don't let anyone tell you you're
stupid. You just have simple tastes, that's all. If one could call
carrying a bazooka a simple taste. Indeed, destruction has its Zen
moments. When you first start out, you get standard missiles. You
can use these to take down air vehicles with a handy "lock on"
targeting feature.
If you're a good soldier, then you'll get the Guided variety when
you upgrade. These marvelous missiles let you use the on-board
camera to direct them straight into the midst of your enemies. Oh,
and you get smoke grenades, too—just for fun.

That one made a big
boom!
Thermophile Ah, the Sinurator. Fire.
Screaming. More fire. Need I say more? How about acid? Acid! Your
weapon has the option of firing either Napalm or acid. Napalm is
for enemies; acid is for their stuff. Use your Sinurator to disable
an enemy vehicle. Then, fry anyone who comes to investigate with
Napalm! It's crazy beautiful, man.
Just wait until you upgrade. That's when you get a Fauster laser
device and a whole parcel of frag grenades. Meow! You Thermophiles
are my kind of warriors—hot, sizzlin', and insane.
Sky Jockey What are you doing down here?
You've got the sky in your blood, but for those times when you're
grounded, we're giving you a DP 500 for your shooting pleasure.
This beauty (or beauties, if you're lucky enough to have one in
each hand) carries 20 shots per magazine and has two modes. You can
shoot one bullet at a time or a ménage-à-trois of bullets, if that
sort of thing turns you on.
When you're ready, you won't have to carry your weapon anymore. It
will carry you. Two specialty vehicles have your name on them: the
Steed (a solo ride in which you shoot stuff) and the Mule 52 (in
which you can employ your loyal brethren as gunners and
bombers).

This Sky Jockey is having a
blast.
Before You Go You've got your weapon
assignments, soldiers, but you're not quite done yet. I have a few
more things to tell you. First, you should know that you'll have an
unlimited supply of ammunition for your gun-type weapons. Grenades,
however, don't grow on trees. You'll have to resupply those when
you get the chance, typically at Specialist Ordnance Terminals. Be
nice to your supply officers, m'kay?
Secondly, there are other devices you can get at some Specialist
Ordnance Terminals that will come in handy. These items
include land mines, anti-aircraft guns, stationary machine guns,
and a fancy futuristic state-of-the-art teleportation device. But,
you know nothing about that. If you did, I'd have to kill you
…
Now, get out of here and go fire up your new toys! Did I mention
there's a war going on? Move out!

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