| | | | Posted 2/21/08 by TriXie Thanks to the following people who made the trip to Fisherman’s Wharf for burgers last night: NSmolney (XboxExclusive.com) , FriskyKitty, Hobowidashotgun, PeeFighter, Versellious 70, kiki kat (TheBlueSkittle.com), PMS Kitty, DaKing240 (350sync.com), e, ArchAngel 70, Moulain Man, Rampage 99, TEKUNOROBBY, Demifish, Falkinator, Sampsomonium, rookiehorror, s0n 0f nun, eleventeen, twonjosh, KNFROST, SenseiRAM (Xbox360Fanboy.com) Kugelblitz, shadowscion, pyotr dumas, zappjones, dragonz (Game Daily), vaddius, Jamie Gault, desynergy, ultraseamus, NIN 013, Ethan Cole 1, windozer, mechadragon, Andy 0482, Glop, IDAWW, Ba7M0nk3y, Fyregirl, and test tube adult (Editor in Chief of Engadget who complained to TriXie about not making “The List”) And thanks to Gamerscorebloggers Sara, Chris and Nelson for hosting. |
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| | Posted 2/20/08 by Editer 10:31: LIVE Corporate VP John Schappert just hit the stage with “As the new guy here at Microsoft, there’s the expectation that I’ll come out here with a gaming tattoo or a give away a truckload of HDTVs.” Alas, neither happened, but the audience is digging his retrospective on his years in the industry working on products like Desert Strike and Madden ’94. 
10:35: Much applause to: “As of 2007, Gaming is now bigger than the music industry, on a global basis.” At least seven Xbox 360 titles sold over one million copies last year: Guitar Hero III, Call of Duty 4, Halo 3, BioShock, Madden 08, Assassin’s Creed, and Mass Effect. 10:39: The Xbox 360 community has now unlocked over one billion achievements. 10:41: The Halo 3 community is uploading over 100,000 pieces of content on a daily basis. That’s 30% higher than the daily uploads to YouTube. 10:46: XNA’s Chris Satchell hits the stage. XNA Game Studio democratized game development. About 800,000 downloads of the XNA development software – 20 to 30 times the number of developers in the game industry. Hilarious profile of James Silva, developer of “The Dishwasher: Dead Samurai,” one of the finalists in the Dream/Build/Play competition. Silva takes the stage to show off the game. 
10:56: Satchell announces that community games can now be distributed through Xbox LIVE. Democratizing game distribution: Create, submit, review, and play. When you submit a game, your peers in the XNA Creator’s Club will review the game, and if it passes muster, over 10 million people will be able to play your game. Show some initial games featuring jelly cars, chainsaws and zombies, rocket balls, and, of course, samurais vs. dishwashers. These games are available now on Xbox LIVE as free trials. 11:02: Shows the shooter game Zauri built using XNA Game Studio on Windows, Xbox 360, and… the Zune! The Zune’s touch controller looks to be a natural for gaming. You can play Zune tunes in the background while you play, and the Zune’s wi-fi support will even allow multiplayer gaming. 11:06: Epic Games President Dr. Michael Capps hits the stage to show the next-generation Unreal Engine. The current engine was used to create Lost Odyssey, Gears of War, BioShock, and Mass Effect, along with other games. Tim Sweeney, CEO, comes out to give us a glimpse of the latest Unreal Engine technology. Now features Ambient Occlusion (that means better dynamic shadows), better character detail, high-density crowds (the Locust Horde shown with over 100 creatures running around), dynamic fluid (crazy-realistic water physics), new Matinee cinematic support; better organic object physics (a moving cube of meat attacking Marcus!); and improved destructible environments. 11:13: Schappert returns: By the end of the year, we expect to have over 1,000 games for the Xbox 360, not including the community games. GTA4 shipping April 2008, with the downloadable episodes available starting this Fall. 11:16: Tomonobu Itagaki takes the stage with Ninja Gaiden 2, showing the Temple of Sacrifice level for the first time. Very fast action. Very amazing underground environments. Very very bloody—a holiday mix of red and green blood when fighting hordes of evil subterranean creatures. The game will record the action, and the best players will be able to upload their games to Xbox live, so other players can download those replays and see how the NG2 masters do it. (Applause!) Ship date announced: June 3, 2008 in North America. 11:27: Here comes Peter Molyneux to show Fable 2. He’s showing two new features. The first is money: You can get money in the game by gambling in pub games. He shows one of the gambling games, but it’s actually an Xbox LIVE Arcade game! You’ll be able to play this game a few weeks before Fable 2 ships, and the money you win will be transferrable to your character in Fable 2. (He mentions female characters can get pregnant, but there is no labor minigame.) The other new feature: dynamic co-op play. At any time, a friend can join in the world. While your friend plays co-op with you, any experience and gold they gain in your game will transfer back to their game. 11:37: Schappert’s back again, wrapping up talking about “Games by the people, for the people.” WTF? Mid-sentence, it’s gone dark. Schappert leaves the stage. Blood flows across the screen… Hey, that’s Marcus Fenix. He’s chainsawing a Locust. GEARS OF WAR 2! Holy crap, here’s cliffy B with a chainsaw gun. Gear of War 2 will be available in November, 2008. 
11:41: Fini! Wow! |
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